XYZmaker tutorial - Fish bone card holder part 3

Next, create the fish tail; make a cube and change its dimensions to X: 50,Y: 15,Z: 60 mm, position it similar to the image above   Clone the cube, change its color, then enlarge, move, and rotate it to cut away the outline as previously done in this tutorial. This part will now be called the fish tail.   Clone the fish tail, shrink it, rotate it, and move it to the same position as the image above. This will be called the tail wedge.   The same as before, use the mirror function to copy the tail wedge, shrink it , rotate it, and move it to the same position as above.   Use the adjusted tail wedges to cut into the fish tail using the hole function. The fish tail is complete.   Separately adjust the fish head, fish body, and fish tail to ensure they are in

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XYZmaker tutorial - Fish bone card holder part 4

Next, create a base for the fish bone, add a cylinder, and adjust its dimensions to X: 100,Y: 35,Z: 20 mm.   Clone the cylinder then take the copied cylinder and in the properties box, adjust its position to X: 0,Y: 0,Z: 5. Change the dimensions to X: 135,Y: 80,Z: 10 mm.   Add a half pie (1,2) , single-click on the half pie icon and freely place the model in the work plane (3), then adjust its position.   Next, adjust the half pie’s position and dimensions in the properties box as the shown in the image above(4). These objects will be called the base.   Select the fish bone and move it toward the base so that the two overlap, use the image above as a reference.   Next, add a pen holder to make the card holder more useful. Create a cylinder and change its dimensions to X:

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XYZmaker tutorial - the Brick part 1

On the left hand side you will find the model bar; in this menu, locate and click the on the Geometric figures library(1), then double click on the cube icon(2). A cube should drop into the center of the plane. Tip: If you just click on the icon once, you can drag the 3D object and place it in the plane manually.   The newly placed cube will be outlined in orange, indicating it is currently selected, and a properties window will be displayed on the righthand side of the screen. Click on this new properties window and enter the following dimensions: X: 45mm,Y: 45mm, and Z: 17mm, to dimension the “Base”. Tip: If you accidentally click on the plane and deselect the “base”, you can reselect the object by using the left mouse button.   Select the”base” object (1) and in the toolbar, click Clone (2) and an identical replica

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XYZmaker tutorial - the Brick part 2

Next, we will make a question mark that will go in the center of the block. Please use the image below as a reference, the smallest part is a cube, we will use this component to subdivide the modeling work.   Using the step method, in the center of the plane create a new block, then change the block’s position to X: 0,Y: 0,Z: 24, and dimensions to X:8, Y12, and Z:4mm. This block will be for the left-hand side of question mark.   Select the block you just modified and in the quick access menu press clone, another block will be created in the same position as the original block.   Select the cloned block and change the position to X:10, Y:8 and Z:24mm, and dimensions to X: 20,Y: 4,Z: 4mm, to complete the top part of the question mark.   Repeat the cloning process and adjust the position and

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XYZmaker tutorial - the Brick part 3

Select the base component and change its position to X: 0,Y: 0,Z: 11.5mm   Select the question mark component(1) and change its position to X: -1.5,Y: 0,Z: 24mm(2)   It looks like the question mark is a little too big! Select the lock button in the properties window, when you press this and change one of the X,Y, or Z values, the question mark component will scale all three values together. Change the X dimension value to 21mm, the Y and Z value will change in automatically.   We’re going to create the shade part of the question mark. Select the question mark component(1), and from the toolbar, press the clone button (2). Next, change the position to X: 1.5,Y: -3,Z: 22.5mm(3), we’ll call this part the shadow.   Select the shadow part(1) and from the properties window(2), click the color button.   In the Select Color window, choose black

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