XYZmaker tutorial – the Brick part 3

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Select the base component and change its position to X: 0,Y: 0,Z: 11.5mm

 

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Select the question mark component(1) and change its position to X: -1.5,Y: 0,Z: 24mm(2)

 

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It looks like the question mark is a little too big! Select the lock button in the properties window, when you press this and change one of the X,Y, or Z values, the question mark component will scale all three values together. Change the X dimension value to 21mm, the Y and Z value will change in automatically.

 

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We’re going to create the shade part of the question mark. Select the question mark component(1), and from the toolbar, press the clone button (2). Next, change the position to X: 1.5,Y: -3,Z: 22.5mm(3), we’ll call this part the shadow.

 

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Select the shadow part(1) and from the properties window(2), click the color button.

 

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In the Select Color window, choose black followed by the (ok) button; the shadow part will turn black.

 

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We’ve finished the exterior!

 

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The last step to do before we finish is to create a hole on the underside of the block for a magnet to sit in. We’ll create a hole for a 18mm x 3mm circular magnet.

 

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Before creating a hole in the back of the base, we’ll need to first flick it 180 degree – it’ll be easier to make the hole with this way.
Using the mouse, first click on the object (1), then click and hold the arrow symbol above Z axis (2)and a line labelled Rotate Y will appear.

 

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Next, with the left mouse button still engaged, move the mouse down until the degree symbol on the screen arrives at 180(3).

Tip: For more accuracy when rotating objects, press and hold the (ctrl) key at the same time, and the object will rotate in 1 degree increments.

 

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In the model bar on the left hand side, locate and click the Geometric figures library (1), then select the cylinder icon (2).

 

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In the newly created cylinder’s Properties window, change the position to X: 0,Y: 0,Z: 23mm, then change the dimensions to X: 20,Y: 20,Z: 8mm.

Tip: 挖洞的尺寸設定稍微大一點,以方便成品列印後的加工。

 

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Select the base model (1), then in the toolbar select the hole function(2).

 

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Next, select the cylinder part(3) , then click on the hole icon again (4) to complete the hole operation.

 

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After finishing everything, select the question mark and shade, then temporarily move it to the side.

 

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Select the base model (1), then click and hold the arrow above the the z axis, a Rotate Y tag will pop up (2).

 

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Next, with the left mouse button held down, move the mouse in a half circle until the block has rotated 180 degrees.

 

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Congratulations! Now your model is ready to print!

 

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You can also use the same techniques used in the tutorial, coupled with the XYZmaker, to make tonnes of things!

 

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