XYZmaker tutorial – Airplane part 1

Go to the Geometric figures library and create a paraboloid. Rotate the part 270 ° along the X-axis, and in the Properties window change the dimensions to X: 40,Y: 120,Z: 40 mm and position to X: 0,Y: 0,Z: 20. This part will be called the plane body. Tip: For instructions on rotating objects refer to the beginner tutorials.   Make a Capsule from the Geometric figures library, and rotate it 90° along the X-axis. In the Properties window change its dimensions to X: 40,Y: 30,Z: 40 mm and position to X: 0,Y: -70,Z: 20. This will be called the engine.   Create a Cylinder and rotate it 90° along the X-axis. In the Properties window change the dimensions to X: 30,Y: 20,Z: 30 mm and adjust the position to X: 0,Y: -80,Z: 20. This will be called the cutting part.   Select the engine and click on Hole, then click on the cutting part and click

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XYZmaker tutorial – Airplane part 2

Create a Hexagonal Prism and in the Properties window change the dimensions to X: 26,Y: 18,Z: 20 mm and position to X: 0,Y: -35,Z: 38. Call this part windshield.   Select the windshield and click on the Clone button; in the Properties window change the dimensions to X: 23,Y: 15,Z: 30 mm. Call this part the cutting part.   Select the windshield and click on the Hole button, then select cutting part and click on the Hole button again.   Create a cube, then in the Properties window adjust the dimensions to X: 30,Y: 20,Z: 40 mm and position to X: 0,Y: -25,Z: 35. Call this part cutting part.   Select the windshield and click on the Hole button, then select the cutting part and click on the Hole button again.   Select the windshield and click on the arrow above the Y-axis, move the mouse down to rotate the part 315°   Create a cube, then in the Properties window change

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XYZmaker tutorial – Airplane part 3

To create an airfoil, first make a sphere, then in the Properties window change its dimensions to X: 40,Y: 40,Z: 4 mm and position to X: 0,Y: -36,Z: 55.   Create a Cylinder and rotate it 90° along the Y axis, in the Properties window change the dimensions to X: 90,Y: 40,Z: 4 mm and position to X: 0,Y: -36,Z: 55   Select the Sphere you just created and click on the Clone button, change this new part’s X axis position to -45.   Drag select all parts and click on the Group button, to finish the upper wing part.   Select the plane body you just moved to the side and to return it to the center, change its X axis position to 0 .   Select the upper wing and click the Clone button.   In the Properties window adjust the new part’s position to X: 0,Y: -20,Z: 8. This completes the lower wing.   Create a Hexagonal Prism and in the Properties window,

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XYZmaker tutorial – Airplane part 4

Create a cube and enlarge the Z dimension value to 60mm. Next, rotate the cube 20° along the X axis and call it the cutting part. Change the center support’s color so we can see it more clearly.   Move the cutting part to the same position as shown in the image above. This will be used to cut the overhanging part of the support. Shown in the red circle above, this area is where you need to check the edge alignment of where the two supports intersect.   Select the cutting part and click on the Clone button, move the copied cutting part as shown in the image above. The same as before, this will be used to cut the overhanging part of the support so carefully check the edge alignment of where the two supports intersect.   When you zoom out, the plane should look as above.   Select the support in the middle and click

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XYZmaker tutorial – Airplane part 5

Next to make a tail wing, create an Egg and in the Properties window change the dimensions to X: 4,Y: 34,Z: 38mm and position to X: 0,Y: 46,Z: 36. This part will be called the vertical tail wing.   Select the vertical tail wing then click and drag the arrow above the Y axis until you rotate the part 340°.   You can use the vertical tail wing to create the horizontal tail wing. Select the vertical tail wing and click on the Clone button, then click and drag the arrow above the Z axis and rotate the part 90°. This will be called horizontal tail wing.   With the horizontal tail wing selected, change the position to X: 18,Y: 42,Z: 24 in the Properties window.   Select the horizontal tail wing and click on the Mirror button. In the Mirror Properties window click on the left button to mirror the other side of the horizontal tail wing.   Select the mirrored

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XYZmaker tutorial – Fish bone card holder part 1

In the center of the work plane, create a cube and choose a color in the properties window. From the properties window set the dimensions to X: 105, Y: 5, Z: 20 mm. This part will be called backbone.   Clone backbone (1&2) using the clone tool, then use the mouse button to click and hold the blue Z axis line(3). As shown, drag the model up slightly (4) along this Z axis line.   Take the cloned backbone, and in the properties window, change its dimensions to X: 115,Y: 15,Z: 20 mm, and color to black (4&5). Call this the cutting part. Tip: You can also use the controller orb to freely adjust the part’s X and Y dimensions, you just need to make the cloned part slightly larger than the origin.   Select cutting part (1) and click on X-Ray in the Properties window (2). Now you can clearly see where  the backbone and cutting

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XYZmaker tutorial – Fish bone card holder part 2

In the special gallery select the egg model to create an egg (1,2) . Edit its dimensions to X: 70,Y: 30,Z: 60 mm(3), and press the land (4) to make the egg stick to the work plane.   Create a cube called the cutting part and adjust its dimensions to X: 80,Y: 60,Z: 20 mm, adjust the part’s position as the image above.   Use the hole function to trim the egg (1-4). This part will be called the fish head.   Select the fish head (1), click and hold the arrow above the X axis(2), then drag the mouse and rotate the part 270 degrees(3).   Move the fish head to the fish body so that the two are combined(4). Then change the fish head’s color to the same as the fish body(5).   Looking at the two parts together, it seems like the fish body is a little bit too big. Select and shrink the fish body using

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XYZmaker tutorial – Fish bone card holder part 3

Next, create the fish tail; make a cube and change its dimensions to X: 50,Y: 15,Z: 60 mm, position it similar to the image above   Clone the cube, change its color, then enlarge, move, and rotate it to cut away the outline as previously done in this tutorial. This part will now be called the fish tail.   Clone the fish tail, shrink it, rotate it, and move it to the same position as the image above. This will be called the tail wedge.   The same as before, use the mirror function to copy the tail wedge, shrink it , rotate it, and move it to the same position as above.   Use the adjusted tail wedges to cut into the fish tail using the hole function. The fish tail is complete.   Separately adjust the fish head, fish body, and fish tail to ensure they are in the right positions. Take the fish head, fish body and fish

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XYZmaker tutorial – Fish bone card holder part 4

Next, create a base for the fish bone, add a cylinder, and adjust its dimensions to X: 100,Y: 35,Z: 20 mm.   Clone the cylinder then take the copied cylinder and in the properties box, adjust its position to X: 0,Y: 0,Z: 5. Change the dimensions to X: 135,Y: 80,Z: 10 mm.   Add a half pie (1,2) , single-click on the half pie icon and freely place the model in the work plane (3), then adjust its position.   Next, adjust the half pie’s position and dimensions in the properties box as the shown in the image above(4). These objects will be called the base.   Select the fish bone and move it toward the base so that the two overlap, use the image above as a reference.   Next, add a pen holder to make the card holder more useful. Create a cylinder and change its dimensions to X: 20,Y: 20,Z: 40 mm, then drag it on the base.   Clone

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